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Graduation Project "Janitor Jackson"

"Janitor Jackson" is a game and graduation project created with a team of four people, including me as the artist. It's a 2D top down dungeon crawler and shooter set in a high school.
The player takes over the role of the school's janitor, called Jackson. The mission consists of cleaning up the mess the three Goth Kids Gretl, Tina and Harold and their cat Purrcival caused when setting loose an evil slime entity during a secret ritual in the school's library.
This project introduced me to pixel art and gave me an opportunity to really hone my skills in Photoshop. It was also the first game project in which I solely was responsible for creating the game art.

The "Goth Kids" Gretl Ginsberg, Tina Truman and Harold Hafferman. Concept art of three supporting NPCs.

The "Goth Kids" Gretl Ginsberg, Tina Truman and Harold Hafferman. Concept art of three supporting NPCs.

The final assets of the hostile elements. First a stationary enemy attacking on range and a meele enemy with their animation cycles. Then environmental obstacles.

The final assets of the hostile elements. First a stationary enemy attacking on range and a meele enemy with their animation cycles. Then environmental obstacles.

The final assets of "Janitor Jackson". The first row shows a frontal asset, a slightly top down asset and the final asset including the final weapon design. 
The following rows show "idle", "walk", "dodge roll", "get hit" and "death" animation cycles.

The final assets of "Janitor Jackson". The first row shows a frontal asset, a slightly top down asset and the final asset including the final weapon design.
The following rows show "idle", "walk", "dodge roll", "get hit" and "death" animation cycles.

First concept sketches of the player character "Janitor Jackson".

First concept sketches of the player character "Janitor Jackson".

These Assets include decorative elements as well as interactive ones. Keys and coins are to be collected, buttons to be pushed, levers to be pulled, broken devices to be fixed.

These Assets include decorative elements as well as interactive ones. Keys and coins are to be collected, buttons to be pushed, levers to be pulled, broken devices to be fixed.

A collection of some of the decorative and interactive elements as well as a demonstration of the environmental tile sets.

A collection of some of the decorative and interactive elements as well as a demonstration of the environmental tile sets.

A demonstration of all the assets fitting the theme of a cafeteria.

A demonstration of all the assets fitting the theme of a cafeteria.

An alternative tile set for smaller walls.

An alternative tile set for smaller walls.

The tile set of the starting area: The cellar of the school, the place "Janitor Jackson" lives.

The tile set of the starting area: The cellar of the school, the place "Janitor Jackson" lives.

Concept art of various guns build out of items found in school areas - A concept we had to scratch as it took too much time to include a variety of weapons

Concept art of various guns build out of items found in school areas - A concept we had to scratch as it took too much time to include a variety of weapons